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The Phone Link app in windows uses machine virtualization to run. Now there is one thing that does affect me that isnt specific to Diablo II. So I am curious if blizzard has compared Solo games, to group games to offline games. Blizzard really needs to pinpoint the similar configurations the vram leak is happening to. After the prelaunch server issues were fixed I haven’t had any issues like the ones you guys are describing. There has to be some sort of commonality between the machines this is happening to and those that aren’t affected. Just allocate a ton of VRAM and D2R seems to be happy? Essentially D2R has a REALLY bad memory leak, and causes most PCs or laptops to think they have to dedicate 200% resources. So this issue can be fixed with the VRAM adjustment, which you can find if you google it. WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider They suggested at one point on the 10th that, "the login issues have been resolved." Before the end of that same day, the company posted another note about reports of login issues, another note on how they were "working to resolve this ASAP," and a posting at around 3PM on the 10th that the login issues had "been resolved" once .cast - 1ī.cast - 7ī.cast - 3 That bit of maintenance was initiated due to reports of "login issues."Īgain on October 10th, "login issues" appeared as a reason for investigation by Blizzard's support team. This was an emergency maintenance, during which "the game services will be unavailable". It was October 9 when the otherwise most-recent maintenance was initiated. Right now – as of the posting of this article – there is one instance of World of Warcraft maintenance scheduled for October 13, 2021. That scheduled maintenance was set to take place on October 6, 2021. As of October 5, 2021, Blizzard issued a note about maintenance that suggested they'd be down one single time in the near future.
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